The blog of Mike (such as it is).
They didn’t taste very good, so diplomacy was the *only* option.
I’m sure we’ve all heard quite a bit about Electronic Art’s new game called SPORE.
It allows you to design a creature and develop it over time. You begin as a simple critter swimming around in water, grow onto land and into tribes, and eventually even become a space-faring civilization that travels the galaxy.
All the while you make choices about your creature’s disposition. My creature, the ‘Croctaw’ (pictured), is a hyper-aggressive, hyper-carnivore, war-mongering species that normally devours all other species that get in its way. It was a survival strategy that worked.
Except for once, that is. And the situation called for something drastic and different for dealing with the neighboring creature. You see, they didn’t taste very good, so diplomacy was the only option (unpleasant of an option as it was).
At least the other 99% of the creatures my Croctaw empire have encountered are quite delicious. Plus, I’m sure the Croctaw themselves (being some combination of crawdad, lobster, and crocodile) are probably quite delicious. Lucky for them that they are the dominant species.
SPORE has been fun, and now the Croctaw have been flying around the galaxy conquering all. The game is definitely worth trying.
| Print article | This entry was posted by mikerandrup on October 26, 2008 at 6:13 am, and is filed under cool technologies. Follow any responses to this post through RSS 2.0. Responses are currently closed, but you can trackback from your own site. |
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about 3 years ago
The day I have this game, you will never see me again… it looks hyperaddictive.